The remnants of WoD
Before the Legion pre-patch (7.0), our stat priority looked like this:
In WoD: Intellect > Spirit > Mastery > Haste > Critical Strike >= Multistrike > Versatility
However, as of 7.0 all spirit on gear will be converted to versatility. Multistrike will be (mostly) converted to crit – sometimes it is converted to a different stat. If you already have crit on that piece of gear, multistrike will be converted to haste. That means that this remains from our stat priority:
In 7.0 (pre-patch): Intellect > Mastery > Haste > Critical Strike > Versatility
Does this change in the pre-patch? Honestly, I don’t know yet. If fights are more intense (more damage taken) because of overall DPS decreases, then mastery will still be amazing to have. If fights are super fast roflstomp funny, then stats won’t matter much anyways.
But what about Legion?
Well, if you look at the stats of our artifact, it might give our preference away just slightly. Without further ado, we will head onto the Broken Isles with:
in 7.1 (launch): Intellect > Mastery = Critical Strike >Haste > Versatility
The reasoning behind bringing crit up to this value is due to the removal of spirit and a single trait in our artifact. Queen Ascendant will cause each of our direct heal crits to reduce the cast time of our next heal by 5/10/15% (further increased by relics). Once you reach enough crit to trigger this trait reliably, haste will deflate in value.
Wait, spirit is gone?
Jep! We’ll be running around with base mana (160K at level 100, and 1100k at level 110) and nothing more. We can regain / save mana in a few ways:
- Use a mana potion (channeled or instant)
- Receive mana refunds from Resurgence procs
- Use trinkets that reduce the mana cost of your spells (Demonic Phylactery in WoD)
As versatility (what spirit will be converted to) is not one of our most favorable stats, you might want to look into swapping different items in the slots it affects. This goes for your neck, cloak, rings and trinkets. Here are a few suggestions to deal with these changes:
- Neck from Xhul’horac: Vial of Immiscible Liquid (crit and mastery)
- Ring from Tyrant Velhari: Loathful Encrusted Band (mastery and
multistrikecrit) in addition to your legendary ring
- Cloak from Kilrogg Deadeye: Shawl of Sanguinary Ritual (mastery and
- Don’t blindly stick with Unstable Felshadow Emulsion: it has spirit as a base stat (converts to versatility) and if raid DPS turns out lower (which is expected) the leech won’t be as powerful;
- Demonic Phylactery probably remains a very very solid trinket, as it saves you a lot of mana spend which translates in more casting and a higher healing output potential. Examples of these type of trinkets in Legion are: Ephemeral Paradox, Cocoon of Enforced Solitude, and Amalgam’s Seventh Spine.
- Core of Primal Elements might have an interesting synergy with the new Deluge talent. Perhaps this trinkets will get to shine a while after all?
- Intuiton’s Gift will be slightly nerfed through the spirit conversion, but will remain interesting overall.
- Flickering Felspark provides largely the same stats, the third spirit component will be translated to versatility however.
- Rumors have it that DPS trinkets are recieving nerfs. Even though this might be the case for healer trinkets too, this is definitely the moment to experiment with swapping toDPS trinkets.
A little insight into the mana costs of the spells
As you guys can see down below, certain spells are more mana intensive than others. Spamming Flame Shock during raid progression might impact your mana considerably (so use it wisely). If possible, let purge and heroism casts to the DPS. Since it will strain your mana. Mind you, this is the overview for mana cost at level 110, we might add in a seperate one for mana costs at level 100 later.