“Oh no! The second charge of Spirit Link has disappeared!” If you follow the alpha updates, this news probably reached you. Are we upset about it? Not really. But more on that later…
Wind of change
So the cooldown on
stampeding roar wind rush totem (level 15 talent) has been increased from 1 to 2 minutes. Our preference is with graceful spirit to begin with, so the impact is minimal. More impressed we are with the change to the cooldown of ascendance (level 100 talent) from 5 to 3 minutes. Our previous feedback was that a cooldown of 5 minutes is so long, you will start preferring other talents over it – so you can actually use them regularly throughout a fight. Now we actually consider both ascendance and well spring to be useful for our start-of-expac build.
So you want to max out your artifact?
Salty tears and frustration when Dunderz discovered he messed up his artifact. With the latest build we could gather enough artifact power to max out at least one ‘golden dragon’ of the artifact. Except, Dun had been taking detours around the talent tree. Even with the added artifact power, there was no way he would be able to max out right now. The respec/reset button apparently had disappeared this patch, so there was no other option than to level a new shaman and max out a new artifact. Today there are two Dunderz’s on the alpha – and one maxed out his artifact line.
Changes to the artifact tree included reshuffling of trait links (which traits enable other traits), and a new visual for activated sockets (see green decoration on the third trait on the left). The traits themselves have not been changed, although some are more expensive to max – making the obtaining of other traits more of an effort. We still believe we will somewhat max out our artifact before we enter raids. This makes the road to full artifact power a struggle relevant to leveling and gearing up only.
Oh my shock!
So remember how we told you guys about earth shock? Or maybe we didn’t.. can’t remember. It was our new insta-cast-proccing-double-charge (with echo) dps ability. Which was interesting since earth shock had been useless for so long. But now it is gone, and lava burst took its place. On top of that, we gained lava surge – the former elemental only proc. Basically, there is a chance lava burst procs to an insta cast through your flame shock dot. We have been promised the ability to level as restoration (properly). It does not feel like we are there yet, but we remain hopeful.
The damage of lightning bolt and chain lightning has been increased. Hopefully, this will make the levelling experience as a resto shaman less tedious. Artifact traits tidal feedback and lord of storms will make lightning bolt do even more damage than lava burst. Lightning bolt will still cost mana though, whereas lava burst is mana free.
Guess what: they removed mass resurrection. And not just that, if you are not a healer, you will loose your single target ress as well (if you had any). Oh yes, can you hear the cries of the dps yet? Not to worry, every healer is receiving a mass resurrection spell. Ours is called Ancestral Vision – so fancy! This time without the drawback of a mass resurrection debuff. I do wonder how long it takes before we all beg Blizzard to give us back mass resurrection. After all, we will be the new commodity along with the health stones and the portals. Every single wipe, we need to ress all those lazy dps/tanks. I have suggestion to make: ressurection taxes. Healers receive a weekly contribution from the other guild members for their services.
The new tier bonuses have been announced.
- Item – Shaman T19 Restoration 2P Bonus (New) Tidal Waves also increases the healing done by Healing Wave and Healing Surge by 10%.
- Item – Shaman T19 Restoration 4P Bonus (New) Each time you trigger Tidal Waves, the cooldown of Healing Stream Totem is reduced by 2 sec.
There was the day where we received double charges on Spirit Link Totem, and then there was the day they took it away. It is happening, echo of the elements lost the double SLT. However, more exciting news is the brand new addition: ‘When you cast a heal that benefits from Tidal Waves (healing surge through increased crit, and healing wave through decreased cast time), you have a 15% chance to generate a charge of Riptide’. Ohhhh… shiny! Do I feel bad about losing charges on SLT? Only slightly. Am I happy with the riptide proc? Yes. But that is from my humble personal output perspective. My raid leader will probably prefer having the possibility of running double charges of SLT.
The riptide proc will add amazing synergy with tier pieces, talents and artifact traits. The additional riptides will gives us more procs of Tidal Totems (through Tidal Pools). Additionally, casting riptide more frequently will interact with our tier bonus to further reduce the cooldown on healing stream totem. And healing stream totem on its own is improved by Rushing Streams (talent) and Decree of the Queen (Artifact Trait).
That’s it for now. Yet another alpha build. There is so many, we started naming them by their number. Just keep in mind that – as with all things alpha and beta – everything is prone to change. Hopefully, y’all can keep track :D. See you next time!