Since this guide was written quite a while ago, we recently did an update article. Interested in what changed? You can find it right here!
Notice: we only highlight the resto shaman perspective of Iron Reaver mythic. We will not cover all the mechanics.
Level 60: Echo of the Elements or Ancestral Swiftness. Again we think there is a choice between Echo of the Elements or Ancestral Swiftness. Often raidleaders ask for a Spirit Link in melee. But you might end up being so spread that (the second) link won’t be able to be effective. You can use Totemic Projection to place the Spirit Link in melee if you are standing at range.
Whenever the boss casts Pounding, its a great moment to use your cooldowns. However, healing cooldowns will probably be aligned by your raid leader or healing officer to avoid overlap and waste. The second pounding does the most damage, so it pays of to use Healing Tide at that point.
When the boss is in the air phase, fuel will be dropped across the encounter area. The fuel slows and you can counter this by using Windwalk Totem. This can also be used to help melee reach the bombs.
Avoid stacking due to ‘Unstable Orb‘, this gains stacks when it hits and you are close to others. However, try to not be too far out from the boss either. The ability Barrage will one shot you. Being a shaman makes you relatively slow to move from Barrage. The closer you are to the boss, the faster you can be out of the area of effect. If you are close enough, using Unleash Life will be enough to move out and you can avoid using the global cooldown for Ghost Wolf. Additionally, you will get the bonus of unleash on your next heal.
The key to high HPS on this fight is positioning. Watching the timers and moving into position accordingly will help you a lot. The first pound comes in after about 30 seconds and the second and third pound will follow up eachother rather fast.
Most groups will assign ‘markers’ or area’s where subgroups will take care of bombs and such. Moving in closer to the boss from your relative position allows you to both optimize your assigned position, movement for barrage, and output.