Relevant glyphs in Hellfire Citadel
Glyph of Healing Stream Totem: This will add a 10% damage reduction to Fire, Frost and Nature damage. This applies on every heal caused by Healing Stream Totem, this is a mandatory glyph as almost all bosses will use Fire, Frost or Nature damage.
Glyph of Healing Wave: A neat little glyph, adding some passive self-heal on every Healing Wave you cast. Recommended for pretty much all bosses due to having additional healing ticking in on yourself.
Glyph of Spiritwalker’s Focus: This glyph will half the duration and cooldown of Spiritwalker’s Grace, and will allow for greater min-max usage of the spell. This is recommended to use on all bosses since you will rarely have to move for more than 7 seconds anyway. Being able to use it more often in crucial moments, is nothing short of amazing.
Glyph of Spiritwalker’s Grace: This can be used on some of the shorter bosses where there are only a few opportunities to pop this spell and benefit from a 20 second duration – which rarely ever happens.
Glyph of Cleansing Waters or Glyph of Purify Spirit: Can be used on fights with a lot of dispelling, but it is more a personal preference than anything else. And it should be in the back of your head that Glyph of Purify Spirit is only useful on bosses where dispelling in rapid succesion is required, it will math out in a longer cooldown if you have to frequently dispell.
Glyph of Riptide: Has seen its uses and can still be picked up on some fights. However, because of how our current 4 piece set bonus works, it loses some value. Chain Heal already spreads Riptide, and the initial heal is reduced when glyphed.
Glyph of Chaining: This will increase the range of the bounces from your Chain Heal casts. This can be very useful for fights where you are so far spread that Chain Heal is struggling to benefit from High Tide (talent). This is going to be a very situational glyph that will only help you in rare occasions.