Need help with analyzing logs

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This topic contains 5 replies, has 2 voices, and was last updated by  Keehn 1 year, 9 months ago.

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  • #1707

    Kussensloop
    Participant

    Hi all,

    I got back into raiding recently, and i wanted to analyze my performance as we are progressing through mythic.
    So i found this website a couple of days ago and i started analyzing my logs.
    I found many ways to improve, healing totem uptime etc.
    But theres one thing i can’t seem to find.

    I would like to know when and how often my High Tide jumps, and the uptime of the actual jumps.
    Incase i need to improve my riptide uptime.

    Here’s a link to my logs : https://www.warcraftlogs.com/rankings/character/11083427/latest

    Any other tips are always welcome!

    Cheers, Kussen

  • #1716

    Keehn
    Participant

    Hey

    First of all there is no real way of determining the amount of jumps from chain heal which benefitted from high tide, the only way to estimate it is from calculate the average amount of bounces for each individual chain heal cast. This is done by taking the amount of hits of chain heal and dividing it by the amount of casts (should be somewhere on the logs post). You then know that Chain Heal has 4 generic hits and then with high tide you have an additional 2 ‘optional’ hits. You just have to make sure that the average amount of hits per cast exceeds 5. Only fight being behind is Iron Reaver with 4 hits on average. No matter what there is really no reason not to cast riptide on cooldown.

    From the looks of it you could drop a healer on a number of fights. It will hurt all healers to bring an overflow but imo it hurts shamans the most.

    If you did notice Riptide being slightly low and Healing Stream low too I won’t go into those.

    Mana looks about right although you did use a mana potion right as a boss died, using an intellect potion would’ve been better if you’re not gonna use that extra mana anyway.
    When talking elemental blast, it is a bit low but then again it really comes down to whether you need it or not. Looking at the curves it suits you, but if you were to drop healers casting it more will probably be required.
    Just get used to looking at how you spend your mana on each fight, determine if you could be more aggressive if you spend more elemental blasts and try if you can plan out if it’s worth it to use a mana or intellect potion.

    The way you cast spells for movement can be optimized, casting ghost wolf too much is going to hurt you, for Reaver you can just get closer to the boss and you won’t have to run as far to dodge barrage. Getting used to cast Unleash Life when moving is very important since it will guarantee you speed and additionally grant the increase on next heal. You just have to be aware that you don’t cast it when you don’t need it, avoid using it when stationary and you can’t use it as anticipation for a big incoming hit when the group is full.

    Looks like you have a bad habit of casting water shield during an encounter, I know it sounds puny but it is still a global spent on refreshing an ‘everlasting’ buff.

    Earth Shield is being cast once or not at all, it’s not a big game changer but it will grant quite a bit of additional healing on that target, so instead of spending globals on going Ghost Wolf try using them on refreshing Earth Shield instead.

    Looking at your amory I see that you’re running with Conductivity, this talent is not worth using outside of a fight like Tyrant or Council where you can get a good chunk of the raid to stand in it forever, you usually have to replace it on all other fights due to movement. Rushing Streams will in far most cases provide with more healing and this is especially true on spread fights.

    Leech trinket is the devil himself if you want to look good on parses.

    Hope this is at all useful 🙂

  • #1719

    Kussensloop
    Participant

    Earth Shield is being cast once or not at all, it’s not a big game changer but it will grant quite a bit of additional healing on that target, so instead of spending globals on going Ghost Wolf try using them on refreshing Earth Shield instead.

    Yea this is something i’m working on, because i generally don’t like earth shield at all.

    If you did notice Riptide being slightly low and Healing Stream low too I won’t go into those.

    My problem with Healing Stream totem is that for me it kinda feels like a filler, if i have nothing better to do, then i might just drop a healing stream totem.
    It feels like 75% of the healing stream totems healing is going to waste because of all the absorbs other healers have.
    So in this case i’d rather spread riptides and yes indeed, spam my water shield. ( It used to consume the charges when you crit, so i ended up having no water shield and being out of mana ) Old habits die hard XD.

  • #1720

    Keehn
    Participant

    Well looking at logs healing stream totem is usually the heal we have with the lowest overhealing, probably making it the most efficient healing spell we have. 😀

  • #1740

    Kussensloop
    Participant

    What uptime should riptide and healing stream totem have?

  • #1743

    Keehn
    Participant

    You just have to make sure to use them pretty much whenever they are ready. Healing Stream should have close to 50% uptime (30 sec cd, 15 sec uptime) and riptide should have 100% uptime, but the way you see the efficiency of the casts for riptide is by looking at how many hits you did with it. Take the duration of the encounter and divide by the amount of hits, then you get the average time between your riptide casts, this should ideally be close to 5, but around 6 is fine too. Remember to distinguish the riptides procced from 4p from those you cast.

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