Reply To: Pawn stat weights

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I usually do feely-crafting with my pawn weights. I get a new item and it has a lot of crit but no mastery, haste instead, I heal a bit and I find that I end up with more mana then I need, or I get this new shiny trinket that lets me replenish mana all the time, I go into pawn and lower the value of crit. Then I have a look, should I change my enchants? Schould I swap out a few pieces for stuff that was “second best” before and is now suddenly reccomended?

I have developed a huge wardrobe to be able to change my character the way I want it to. But specially getting new enchants and gems can be very expensive. I’m spending around 15k gold each day in herbs and food for buffmats and the occasional enchant for optimisations that “feel” to be more of a 2-3% kind of thing. Most people wouldn’t bother, and I can’t fault them. I feel silly myself, but this is just the way I play I guess.

The thing is, asking for perfectly simcrafted statweights is asking for exactly this kind of stuff. It won’t make a 10% difference, the better you understand what your stats do for you, the less of a difference it will probably make since your gearing would have already been pretty good. And even those statweights you want, they change each time you play differently and each time you swap a piece of gear.

I find it a bit liberating to be honest that simcraft is nowhere close to being able to accurately simulate heal gear in a way that would give “mathematically” correct stats. Too many correlations. Do you have 2 relics that give queen ascendant? What does that mean for the value of your haste? Should you actually be looking for versatility in favor of haste? But what if the next relic pushes your healing rain and totem uptime, and you don’t have any haste now… Do you get so much loot and items that you have gear to fall back on if your statweights change? Can you actually make practical use of so much theorycrafting?

That is stuff I keep wondering about.