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It’s okay, I did only look over it very quickly 🙂
The thing with unleash is that it just does little to no healing on itself, the buff it grants other heals is not enough to make up for this. There are special cases where it can be useful, but it requires people to be at full health and a big hit is about to hit the group, then you can use it before-hand and pre-cast a Chain Heal. It should very rarely be considered when stationary, also because when you have to move, it has so much value, that if you have it on cooldown and have to move, the lack of the spell is going to hurt you.
As of right now you don’t gain anything for casting Chain Heal on a target with Riptide already on, they removed the bonus and straight up buffed Chain Heal. When you get 4p you should almost always prioritize targets without Riptide on.
You should be aiming to reach 5+ bounces with Chain Heal, but getting used to casting Riptide on cooldown and eventually getting 4p will make this an easy feat to achieve. The amount of bounces shouldn’t differ with either of those two talents.